Scope

Game Design

Brand Identity

Package Design

Introduction

A card game designed to stir family drama based on real emotional baggage.

The Inspiration

The concept for this game was inspired by drama that occurs within a typical south asian family. Most of my inspiration was drawn from handling and attending to my personal family drama while geographically located continents away. I channeled these mostly stressful experiences towards creation and designed this card game. The structure of this game is based off the principles used in the popular game- Monopoly Deal.

The Design System

The system of design I employed was to differentiated between the 3 main categories of cards - Action Cards, Drama Cards and Emotion Cards - and convey a sense of tension and drama through their design

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The AIm

Beat your family members to cause the most drama ridding other players of their happiness. To win you must be the first to successfully complete 3 different coloured sets of drama and keep your happy emotion levels above 5. Action cards are available within the game to build tension and incite more drama.

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The action cards are designed to stir drama within the game, and therefore their visual design were created to express the same. Each card allows for a unique action described on the particular card.

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Each drama card is part of a set of 3 designed with the same colour. All 3 cards of a set should be collected to complete a set. Drama wildcards are included to facilitate this process.

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Emotions are used as a form of payment. While stirring drama, one must also keep their 'happiness' levels high to win the game.

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Wildcards and other cards help keep the game interesting.

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Interested in collaborating or want to say hi!

Write to me at meharayart@gmail.com

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